![]() Scroll bar total left -> Only one of the smallest units of terrain is influenced.Regulates the size of your height tool.Scroll bar total right -> disables heigt tool from doing anything.The more the scroll bar is set to the right, the further smal spikes will rise when terrain is lifted up, or fall when trerran is pulled down.Now it's time to start creating the Heightshape. To reach without diving gear: Sea Level ~ 0.2ĭiving marine bases & fights: Sea Level ~ 0.5īut attention: The deeper the ocean, the lower the hills. Some smal lakes and rivers: Sea Level ~ 0.05.Only land, no lake and no river: Sea Level 0.Set the Sea Level depending on how much space you need below the sea level. The "Sea Level" ranges from 0 (0% water) to 1 (100% of height is water) and can be changed in the "Environment" -> "Lighting" at the bottom left of screen. Think about how deep your water has to be.(obvious) Go to "Material" and click "Bake Low Quality" at the bottom right of the screen to get rid of the black ugly texture.The Heightshape is the first thing to finish but before you start working with the heights tool two things have to be done: *Horde maps are removed, you can't create them anymore, but you can still edit and play old horde maps. If you want to get an idear how big a mapsize is, you can enable cheats and fly around wit a helicopter (russia is big the other official maps are medium). It's definitely better to have a good looking detaild medium map than a poor looking large map. Choosing medium makes everything very close. (4 times more area)įor Islands-maps Large is often the best size cause the distance between the islands and the world boarder is bigger. I recommend to take medium for the first mapping training and for maps with few or no water (rivers/see/lakes) because a large map is much more work than a medium sized one. You can make some wired combos like smal survival, but usually it's like this: You have to choose these depending on your idea and/or concept. There are 3 types:, Survival, Horde*, Arena Survival based, with focus on hunting, crafting, wandering to the few loot points and sneak for loot. A fast pvp map with guns at the spawn, only small sized and one big town. #UNTURNED MAP EDITOR TUTORIAL UPDATE#When the gas mask update came out I had the idea of making a 100% dead zoned apocalyptic map. Should be, and usually is, very fun.)Ģ.: Every map starts with an idea! Before you do an average PEI 2 or New York or Washington Reloaded, get creative, get an idea and make a concept! This is a thousand times better! When you don't enjoy it, maps stay unfinished and you'll have no fun Not because you want fame, 10000 positive ratings and a medal from Nelson himself. "Doing it right" means: Do it because You want to create a map You enjoy to play! This is hard, long and particulary dirty work but if done right you'll have a lot of fun and it'll be definitely worth it! 1.: This is not eZ pZ 360noscope and you have an awesome map. ![]()
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